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Algorithmic Writing: Games, Simulations

The natural medium for DH perhaps

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Graham, S. 2009. ‘Behaviour Space: Simulating Roman Social Life and Civil Violence’ Digital Studies / Le Champ Numérique https://www.digitalstudies.org/ojs/index.php/digital_studies/article/view/172/214

Jansen, M. Introduction to Agent Based Modeling (sections 1 & 2) https://www.openabm.org/book/export/html/3443

Kee, Kevin et al, “Towards a Theory of Good History Through Gaming”, Canadian Historical Review 90:2 (June 2009). http://dx.doi.org/10.3138/chr.90.2.303

Mol, A. et al. 2017 The Interactive Past - Archaeology, Heritage, and Video Games Sidestone Press https://www.sidestone.com/books/the-interactive-past

Phillips, Amanada. ‘Gaming’ Digital Pedagogy in the Humanities https://digitalpedagogy.mla.hcommons.org/keywords/gaming/

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Owens, T. 2014 ‘Games as historical scholarship’ http://www.playthepast.org/?p=4365

Interview with Zoe Quinn http://www.theguardian.com/technology/2014/dec/03/zoe-quinn-gamergate-interview

Sarkessian, A. Feminist Frequency http://feministfrequency.com/

Twinery

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Cover Image David Grandmougin, Unsplash